So every week in Rapid Prototyping we have to make a prototype for a game. It’s pretty fun, but it also takes a lot of work. I’ve been using Construct 2 by Scirra for several weeks now, and despite its limitations, I’ve been happy to learn to develop games with Construct 2.
I’ve got pictures or links to the games. Not all of them work or work well, but its ok. You don’t strike gold every day.
Here are my games:
1. Paper Plane
I’m a sucker for fast movement. This game was supposed to be a simple tutorial project, but I wanted to dive right in and figure out how to use Construct.
2. Maze
I forget the mechanic required for this, but I didn’t have much time. I threw together the most simple game possible. I liked the simplicity of it. You’re presented with an obvious goal right from the start and the timer pushes you to go as fast as possible.
3. Kitty
This game’s requirement was to use the slice mechanic. The way I did it was to draw a tiled image 1pixel high from a start to end point. If the distance was greater than a certain threshold, then it started a new line. I made a limit to the number of consecutive lines that could be drawn.
This method worked for drawing the lines perfectly, but it didn’t translate into cutting the objects properly. Each line made its own cut and if two lines were over an object, the object could be cut twice or more.
4. Dino Garden
My focus for this game was to work on a water hose mechanic and throwing objects back into 3D space. It was also fun getting the hose and animations to work seamlessly.
5. Balloon Pop
This game was using the mechanic of “mirroring.” I thought it was fun.
BTW. Press space to “fire.” I overlooked some documentation there.
6. Ball Pop
7. Gnome Rock Breaker
This was based off one of the games inside the IGF Pirate Kart. Our assignment was to make a sequel to the game. Everyone agreed that this was one of the more difficult assignments because you first had to implement the original game design and then add on your own expansions. I ran into limitations of construct because the physics plugin wasn’t cooperating with the mechanics of the original game.
If you want to check out all the projects or more information about them you can look here: http://www.rapidstateofmind.wordpress.com






















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